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Showing posts with label Oculus Rift. Show all posts
Showing posts with label Oculus Rift. Show all posts

Huawei focused on IoT and VR in 2016



Communications giant Huawei has revealed its vision for 2016 at its annual analyst summit (HAS), with a focus on the Internet of Things (IoT), virtual reality, and 5G internet.
The Chinese firm was one of the first to begin 5G tests, working with Japanese wireless carrier NTT Docomo last year on field tests. It expects to see a rollout in the next five years, but in the meantime Huawei plans to upgrade its LTE Advanced service.

See Also: Google is Readying its Own Internet of Things OS
The two other areas hinge on faster internet speeds and more bandwidth, according to Huawei. It claims that LTE Advanced might be enough for artificial and virtual reality, though an IoT system in every home might require much faster Wi-Fi and cellular speeds.
Huawei didn’t announce any individual devices for the IoT market at the summit, but wants to become a provider of entire systems for consumers. This is being attempted by Nest and Apple, through Works with Nest and HomeKit, but without a strong consumer platform like the Nest thermostat or iPhone it might be hard for Huawei to get off the ground.

It already has its own IoT ecosystem, Lite OS, but only a few IoT applications and services utilize the ecosystem. Indian Express points to one app for smart parking, which allocates a parking space for a car before it enters the facility, lowering the amount of time searching for a space.
That’s not exactly the most innovative app in the IoT world, but Huawei seems committed to building its ecosystem and partnering with more developers in the future.


Huawei also working hard on VR

On the virtual reality front, Huawei recently released a VR headset to compete with Samsung’s Gear VR. It works with the P9 and P9 Plus devices, similar to Samsung’s VR, but uses its own ecosystem that offers 4,000 movies and 30 video games for free.

That might be enough in the short-term for customers, but it will need to constantly update its store to keep users interested. That is why Samsung’s partnership with Oculus made sense, so that developers weren’t forced to develop for yet another VR platform.
All in all, the real excitement here is the onset of 5G in the next five years. We’ve heard data speeds reaching up to 800Gbps in UK research labs, though we expect 2-10Gbps when it initially arrives in 2020, enough to hopefully power an IoT home without any hiccups.

4 Cutting-Edge Gaming Technologies With Incredible Promise

Playstation-4-controller

As he delivered the 2012 DICE conference keynote, Skyrim creator Todd Howard said he sees games "as the ultimate combination of art and technology." It's true. No other art form more tightly ties technology to its innovations and storytelling techniques.
With a new generation of video game consoles upon us, a booming world of innovation in tablet and mobile games, and PC gaming more robust than it's ever been, the future of the technology and game art is nothing short of exhilarating.

So what technologies are developers experimenting with today that give us a glimpse of future gaming innovation?
Some of these examples are audacious, so much so we can't be sure they'll ever actually go anywhere. Others are surefire hits for the next decade of gaming.

1. Oculus Rift

Oculus Rift

Image: Oculus VR Since the 1980s, science fiction authors and geeks have dreamed of a future in which we all play games with virtual reality headsets.
Oculus Rift seeks to make that dream a reality, as many before have tried to do. It was funded on Kickstarter, and went on to impress tech pundits and reviewers as the best effort yet.
It's easy to write off — "No one ever wants to look goofy, wearing a giant VR headset while he games in the living room." But here's some food for thought: Doom creator and actual rocket scientist John Carmack just left the game software company he founded more than 20 years ago to serve full-time as Oculus VR's chief technical officer.

2. Xbox One Kinect

Kinect, Xbox One
Image: Mashable, Christina Ascani The Xbox One's Kinect voice command navigation sure feels like the future.
Even the Kinect's Xbox 360 predecessor was impressive, particularly the full-body motion controls made possible by its 3D camera. We haven't seen much in the way of motion controls on the Xbox One yet, but the new Kinect is even more powerful than the last.
Sony’s console offers many of the same features with the PlayStation Camera, but it’s not as powerful as the Xbox One’s improved model.
The Xbox One's entire user interface is built around voice commands, and they feel amazing. It's too bad they only work about 80% of the time. That precludes any hardcore gaming applications, but you feel this should be the future of user interfaces — and it might just be.

3. Digital Distribution

It's already happened on PC and mobile: You download games; you don't buy them at the store anymore. Yet consoles still lag behind. Why?
There are socioeconomic factors at play, but it's as much a culture gap. Console gamers have spent years collecting discs and special edition artwork or toys with their games. And don't forget the established culture of game lending among friends.
When Microsoft announced the Xbox One would require an online connection to facilitate digital games, live updates and cloud computing, console gamers backlashed vigorously.
PC gamers already went through this turbulent transition when Valve Software's Steam platform launched in 2004. At first they resisted the change, but the benefits and convenience of digital distribution for both consumer and publisher became too obvious to ignore, when the right infrastructure was finally in place. The same switch is inevitable on consoles; it just might take awhile.
It reminds us of a wise William Gibson quote: "The future is already here; it's just not evenly distributed."

4. Gaming in the Cloud

Cloud gaming
Image: Nirak, Flickr The sky, as it were, is the limit with this technology. Nothing offers more longterm promise for the future of gaming than cloud computing. It's not 100% about the graphics; that will still be accomplished best on a local machine in the immediate future. Rather, it's about connecting players with each other, with the developers and with the dynamic game world they're inhabiting.
Imagine a game world in which players leave hints for you at every turn, as in 2011's Dark Souls. Or picture fellow gamers dropping in and out of your game seamlessly, blending in with the crowd of non-player characters on the simulated streets of Chicago, as in next year's Watch Dogs.
With cloud technology, game developers could push live updates and events into your game world in seamless real time. They could even carry the load of some non-urgent, non-visual calculations, allowing your Xbox One or PlayStation 4 to dedicate more brainpower to making things prettier.
There are other uses, too. Sony acquired Gaikai, a service that streamed entire games like interactive YouTube videos, in 2012 for $380 million. We later learned Sony plans to use Gaikai's technology to offer old games from past PlayStation platforms on the PS4 by streaming them, handling all the graphics on Sony's servers.
As long as consumers adopt faster and faster broadband Internet connections in the coming years, this tech shows a lot of promise.